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List of the effects and transitions that can be accelerated by CUDA in Adobe Premiere
Nov 2, 2019

List of the effects and transitions that can be accelerated by CUDA in Adobe Premiere Pro:

To appear in the Effects board just impacts that can be quickened by CUDA, click the Accelerated Effects symbol at the highest point of the Effects board. Here’s a rundown of the impacts and changes that can be quickened by CUDA in Adobe Premiere Pro CS5 (5.0.3):

Alpha Adjust

Basic 3D

Black & White

Brightness & Contrast

Color Balance (RGB)

Color Pass (Windows only)

Color Replace


Drop Shadow

Edge Feather

Eight-Point Garbage Matte


Fast Color Corrector

Four-Point Garbage Matte

Gamma Correction

Garbage Matte (4, 8, 16)

Gaussian Blur

Horizontal Flip


Luma Corrector

Luma Curve


Proc Amp

RGB Curves

RGB Color Corrector


Sixteen-Point Garbage Matte

Three-way Color Corrector



Track Matte Key

Ultra Keyer

Video Limiter

Vertical Flip

Cross Dissolve

Dip to Black

Dip to White

List of the additional effects and transitions that can be accelerated by CUDA in Adobe Premiere:

Directional Blur

Fast Blur


Additive Dissolve

Film Dissolve

Warp Stabilizer

You can find the list of GPU-accelerated applications from Nvidia website https://www.nvidia.com/en-us/data-center/gpu-accelerated-applications/catalog/

  • Adobe After Effects CC
    Rendering on the GPU
    Multi-GPU support
    GPU-accelerated ray-traced 3D renderer (CUDA on specific graphics cards)
    Fast Draft mode and Hardware BlitPipe (OpenGL with somewhat stringent requirements)
    OpenGL swap buffer (OpenGL with looser requirements)
  • Adobe Photoshop CC
    30 effects in Mercury Graphics Engine
  • Adobe Premiere Pro CC
    Mercury Playback Engine for real-time video editing and accelerated rendering
    Accelerated effects
  • Adobe SpeedGrade CC
    Real-time grading
  • Autodesk Maya
    Increased model complexity
    Larger scenes
  • Avid Media Composer
    Faster video effects
    Unique stereo 3D capabilities
  • Avid Motion Graphics
    Real-time rendering
  • Blackmagic DaVinci Resolve
    Real-time color correction
    Real-time de-noising
    DaVinci is able to use both the 2013 Mac Pro’s internal AMD FirePro GPUs and external NVIDIA GPUs simultaneously. DaVinci Resolve 12.5.4, has ‘manual’ GPU selection mode in the Preferences > Video I/O and GPU > GPU Selection Mode
    There are check boxes next to the GPUs so you can select all or some of them to do the OpenCL rendering.

Thanks to Rob-ART, http://barefeats.com for sharing this information. 

  • OTOY Octane Render
    Faster rendering using CUDA
    Accelerated debayering
    Support for 2 GPUs
  • RED Giant Effects Suite
    Faster effects
  • RED Giant Magic Bullet Looks
    Faster effects
  • SketchUp
    Faster preview and rendering
  • SONY Vegas Pro
    Faster video effects and encoding
  • The Foundry HIERO
    Better interactivity
  • The Foundry NUKE & NUKEX
    Faster effects
  • The Foundry Mari
    Increased model complexity at interactive rates

Notes for Adobe Premiere, After Effects:

  • Encoding to an export format is done by the CPU, not the GPU.
  • Frame rate changes, frame blending is done by a suitable video card, for instance exporting to 24P from 29.97i or 60P. Here there is a clear performance gain from the video card.
  • Scaling is also helped by hardware MPE, for instance going from 4K to HD or from HD to SD. Again a clear performance gain.
  • Rendering for preview is helped by the video card (for accelerated effects).
  • RED, Arri and Cinema DNG all support GPU debayering and a good video card shows its value here (CC only).

Premiere Pro incorporates different sound and video impacts that you can apply to cuts in your video program. An impact can include an extraordinary visual or sound trademark or give an abnormal element quality. For instance, an impact can modify the presentation or shade of film, control sound, contort pictures, or include masterful impacts. You can likewise utilize impacts to pivot and quicken a clasp or alter its size and position inside the edge. You control the force of an impact by the qualities that you set for it. You can likewise invigorate the controls for most impacts utilizing keyframes in the Effect Controls board or in a Timeline board.

You can make and apply presets for all impacts. You can vivify impacts utilizing keyframes and view data about individual keyframes legitimately in a Timeline board.