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List of the effects and transitions that can be accelerated by CUDA in Adobe Premiere Pro:
To appear in the Effects board just impacts that can be quickened by CUDA, click the Accelerated Effects symbol at the highest point of the Effects board. Here’s a rundown of the impacts and changes that can be quickened by CUDA in Adobe Premiere Pro CS5 (5.0.3):
Alpha Adjust
Basic 3D
Black & White
Brightness & Contrast
Color Balance (RGB)
Color Pass (Windows only)
Color Replace
Crop
Drop Shadow
Edge Feather
Eight-Point Garbage Matte
Extract
Fast Color Corrector
Four-Point Garbage Matte
Gamma Correction
Garbage Matte (4, 8, 16)
Gaussian Blur
Horizontal Flip
Levels
Luma Corrector
Luma Curve
Noise
Proc Amp
RGB Curves
RGB Color Corrector
Sharpen
Sixteen-Point Garbage Matte
Three-way Color Corrector
Timecode
Tint
Track Matte Key
Ultra Keyer
Video Limiter
Vertical Flip
Cross Dissolve
Dip to Black
Dip to White
List of the additional effects and transitions that can be accelerated by CUDA in Adobe Premiere:
Directional Blur
Fast Blur
Invert
Additive Dissolve
Film Dissolve
Warp Stabilizer
You can find the list of GPU-accelerated applications from Nvidia website https://www.nvidia.com/en-us/data-center/gpu-accelerated-applications/catalog/
- Adobe After Effects CC
Rendering on the GPU
Multi-GPU support
GPU-accelerated ray-traced 3D renderer (CUDA on specific graphics cards)
Fast Draft mode and Hardware BlitPipe (OpenGL with somewhat stringent requirements)
OpenGL swap buffer (OpenGL with looser requirements) - Adobe Photoshop CC
30 effects in Mercury Graphics Engine - Adobe Premiere Pro CC
Mercury Playback Engine for real-time video editing and accelerated rendering
Accelerated effects - Adobe SpeedGrade CC
Real-time grading - Autodesk Maya
Increased model complexity
Larger scenes - Avid Media Composer
Faster video effects
Unique stereo 3D capabilities - Avid Motion Graphics
Real-time rendering - Blackmagic DaVinci Resolve
Real-time color correction
Real-time de-noising
Note:
DaVinci is able to use both the 2013 Mac Pro’s internal AMD FirePro GPUs and external NVIDIA GPUs simultaneously. DaVinci Resolve 12.5.4, has ‘manual’ GPU selection mode in the Preferences > Video I/O and GPU > GPU Selection Mode
There are check boxes next to the GPUs so you can select all or some of them to do the OpenCL rendering.
Thanks to Rob-ART, http://barefeats.com for sharing this information.
- OTOY Octane Render
Faster rendering using CUDA - RED REDCINE-X
Accelerated debayering
Support for 2 GPUs - RED Giant Effects Suite
Faster effects - RED Giant Magic Bullet Looks
Faster effects - SketchUp
Faster preview and rendering - SONY Vegas Pro
Faster video effects and encoding - The Foundry HIERO
Better interactivity - The Foundry NUKE & NUKEX
Faster effects - The Foundry Mari
Increased model complexity at interactive rates
Notes for Adobe Premiere, After Effects:
- Encoding to an export format is done by the CPU, not the GPU.
- Frame rate changes, frame blending is done by a suitable video card, for instance exporting to 24P from 29.97i or 60P. Here there is a clear performance gain from the video card.
- Scaling is also helped by hardware MPE, for instance going from 4K to HD or from HD to SD. Again a clear performance gain.
- Rendering for preview is helped by the video card (for accelerated effects).
- RED, Arri and Cinema DNG all support GPU debayering and a good video card shows its value here (CC only).
Premiere Pro incorporates different sound and video impacts that you can apply to cuts in your video program. An impact can include an extraordinary visual or sound trademark or give an abnormal element quality. For instance, an impact can modify the presentation or shade of film, control sound, contort pictures, or include masterful impacts. You can likewise utilize impacts to pivot and quicken a clasp or alter its size and position inside the edge. You control the force of an impact by the qualities that you set for it. You can likewise invigorate the controls for most impacts utilizing keyframes in the Effect Controls board or in a Timeline board.
You can make and apply presets for all impacts. You can vivify impacts utilizing keyframes and view data about individual keyframes legitimately in a Timeline board.